Ensure you have a working WebGL or OpenGL setup. If you haven’t already, install any necessary tools, libraries, or frameworks required to run either program. Understand how the Sierpinski Gasket is generated using WebGL/OpenGL. Pay close attention to how primitives and attributes are utilized in the code. Check out these two resources for information:
https://www.cse.unr.edu/~fredh/class/480/text-icg-2ed/Chap-02/ch-02-6up.pdfLinks to an external site.
http://web.cse.ohio-state.edu/~machiraju.1/teaching/CSE5542/Lectures/pdf/cse5542-machiraju-week-3.pdfLinks to an external site.
Create a simple WebGL/OpenGL program that renders the Sierpinski Gasket using a vertex shader and a fragment shader.
As you witness the Sierpinski Gasket being rendered, what do you observe? How do the primitives and attributes influence the final output? What patterns emerge as the gasket is generated? How does changing attributes affect the appearance of the fractal?
In your submission include the following:
Your code
Screen images of your image being rendered
2-3 paragraph reflection
Last Completed Projects
topic title | academic level | Writer | delivered |
---|